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Untopia


Developer: Sonic Dust


Welcome to UNTOPIA

200 patches and 80 specially devised new sound sources for Omnisphere 2


Untopia is born from a boisterous mix of influences. The darkly industrial but uplifting soundscapes created by Factory records producer Martin Hannett for Joy Division and A Certain Ratio are in there. So are the madly brilliant and brilliantly mad Christobal Tapia de Veer soundtracks for Utopia, National Treasure, the Girl with all the Gifts and Dirk Gently. All thrown around with a good measure of cosmic hippy wig out Terry Riley vibes, some Jon Hassell/Brian Eno Fourth World aesthetics and the grubby wonderment that makes Sound Dust, you know, Sound Dusty.

Expect strange disjointed and alluring voices, grainy strings, finely sculpted noise scapes, organic grit and grime, slurring mellotrons, drunken string machines, bent synths, amped keys turned to 11, low ebbing throbs and a healthy selection of other beatific cathedral of sound oddities.


"There comes a point on every production when you've done the basics and now you need something new, interesting, unique and inspiring. So I navigate to my Sound Dust library where time and time again I'm surprised and thrilled by what I find " - Gary Barlow - yes 'that' Gary Barlow ! "I love it! Went straight into a soundtrack I'm working on" - Paul Hartnoll - Orbital "This is just what Omnisphere has been waiting for" - Phil Hartnoll - Orbital


Philosphy...

Omnisphere is a lot like a sampler from the early days of sampling. She can happily loop around pre-written loop points, but for user samples* she can't do multi sampling. Instead of each note having its own sample to play back at several velocities, one sample is stretched over the whole keyboard. Higher notes are simply played back at faster rates, lower notes are slower. This means that looping samples move at different rates across the range of the instrument. This is terrible if you are looking for accurate renditions of real world instruments, but if you embrace it this can be a joyful playground of creative happenstance.

Sound Dust is a big believer in creative happenstance.

* do not fear, this doesn't apply to the core omnisphere library (although it does for some of it)


What's Inside ?

200 new patches, fully databased and for easy access prefixed with usefully untopian categories...


ARCANA – generally vocal based sounds that refer specifically to the work of Cristobal Tapia de Veer

BLOW – windy gems

BOW – real strings, well they were real once

BPM – use the arpegiator or envelopes for beat synced mayhem

DMX – drum machines

DST – noisy distortion based sounds

GTR – yup, guitars

HIT – single thuds and thumps

KEY – things made into polyphonic keyboardy things

LOW – big bottoms

ODD – useful but unlikely and hard to categorise

ORG – organs and organic organ like organs

PAD – big pads

SCAPE – interesting noise/soundscapes

SLOW – long slooow builders

SM – string machines

THROB – beat synced throbbing

TRON – mellotron style pseudo instruments

VOX – human and other voices


All patches will have something cunning mapped to both Aftertouch and Mod Wheel, and are intended to be as expressive and malleable as something made out of zeros & ones can possibly be.


80 new sounds...

Made from a variety of sources and fed into the Omnisphere core sound library -

Roland Juno 60, Oberheim Xpander, Dsi Pro 2, Moog Voyager, Nord Wave, Yamaha TQ5, Technics WSA1, Nord Drum, Hofner Bass, Fender Stratocaster, Fender Mandolin, Plastic Trumpet, Recorder, Whirly Tubes, Modular System including Waldorf NW1, Mutable Instruments Braids and Music Thing Radio Music, two human lady voices, one male voice and uncontrollable robot chatter.











Disclosure: Some of the links in this post are "affiliate links." This means if you click on the link and purchase the item, I will receive an affiliate commission.


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